
D xx 2AC > jA 236236 A (only on standing). 2B > 2C xx 2AC 2362369 A (tigerknee air super). 236 D > run > DP C (can cross under before the DP to switch sides). You can also do a very short walk after the feint) A > 2C xx 6AC > 2D (More consistant on P2 where there is less pushback. 236 B > run A xx 623 A (You can skip the A if not close enough). 236 B > run D xx 63214 C (You can skip the D if not close enough). jA>C (air target) > D xx 214 B (less damage but safer if unsure about hit or guard). D xx 63214 C => highest non meter damage, however it is unsafe on block and requires very close range. Can be punished with supers or when not spaced properly. It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo. Try to use this feint for Dong, it has less pushback. Super Jump : Dong cannot JD during a superjump, allowing opponent to anti air Wall jump : Dong retain his air JD ability after wall jump => good tool to corner escape KD means the attack will knock the opponent down. signifies how many disadvantage frames the attacker has. + signifies how many advantage frames the attacker has. Start Up = How many start up frames a move/attack has. Just allows characters to not pass through each other. Push Box: Has no bearing on hurt/hit boxes. This appears when blocking or using a counter move. Guard/Counter Box: The Guard Box or Counter Box. Projectile Box: Hit box on a projectile attack Your opponent will be thrown in this field if not in block or hit stun. Throw Box/Range: Active throw frames and range. A move is invincible if the Hurt Box is absent. Something seems off about him, though.1 ~ 15F invincible, the final stage missile decision Omar Amilia is the mysterious facilitator of this year's tournament. Champion of the last tournament, Rock Howard, has fallen under scrutiny over working with Kain, the evil mastermind behind the first tournament. New faces, as well as some familiar ones show up. The second King of Fighters: Maximum Mayhem tournament is about to begin. Double-Up: This mechanic makes it so if you cancel a low move in to a high version of the same move, it will be more powerful than the high move. The game has the dodging from The King Of Fighters '95. TOP returns, but with an additional feature: the ability to have your entire health bar TOP, with one penalty: if you pick this, you may not use any combo moves. The returning villain from the first Garou, continuing his attempts to make everyone oppressed. Obsessed with hexes and wishes to curse the world. Krauser's son who wants revenge on Terry Bogard for making his father commit suicide.Īn odd character. Like his parents, he is trained in the ninja arts, but mixes them with common street techniques.
Known as the "Yamazaki of the 21st Century."Īndy and Mai's son. Known to strike while his enemy is ducking. Only being known by this name, 64-Card Pickup is a female who uses practical jokes as a fighting style.Ī guy who uses jailhouse tactics to fight. Micheal Max's nephew, and a kickboxer who looks down on Micheal for being so weak. He'd be comparable to K' from The King of Fighters. Does not use a fighting style, just pure violence. Being a guy interested in military tactics, he took it upon himself to learn the S.C.A.R.S fighting style.īig Bear/Raiden's son, and a wrestler like him.Ī rather depressed individual who seems not to care about anything. Whereas Duck King was a loud rap and hip-hop afficiendo, Prince, to his father's disappointment, hates rap and hip-hop and became the guitarist for an alternative rock band. Mixes Billy Kane's Three-Section Staff with Joe Higashi's Muay Thai.ĭuck King's son.
Billy Kane (Garou Densetsu Premium Attire)ĭaughter of Joe Higashi and Lilly Kane. Karate II (Fatal Fury: Wild Ambition Attire)
Mai Shiranui (Garou Densetsu Premium Attire).